1.简介
首先感谢Active_Loser的自定义View实战篇(二)实现小说翻页二 基本原理
翻书是很常见的效果,但是在egret中,由于跨平台的需求,引擎对底层的接口过度封装,并没有开放出特别多的绘制函数,所以是表现出来的效果和直接使用canvas绘制还是有一些限制。
具体原理可以去看Active_Loser的原理介绍,图解的很详细,这里我就不放多余的图片了,原理其实很简单,就是将若干点连接到一起进行裁剪,显示出来的视差效果就会像翻书一样。
2.Egret中的实现
主要是提供在Egret中的实现思路,在保证跨平台的基础下实现效果,当然下面使用的mask其实效率是非常低的,所以在一般游戏中很少会这样使用。
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class FlipBookTest extends egret.DisplayObjectContainer {
constructor() {
super();
this.width = 640;
this.height = 1136;
}
private img: eui.Image;
public doTest() {
let group = new eui.Group();
group.width = this.width;
group.height = this.height;
this.addChild(group);
this.init();
// let img1 = new eui.Image();
// img1.source = "WX20200413-222423@2x_png";
// img1.width = this.width;
// img1.height = this.height;
// group.addChild(img1);
this.img = new eui.Image();
this.img.source = "WX20200413-221539@2x_png";
this.img.width = this.width;
this.img.height = this.height;
group.addChild(this.img);
}
private mShapeA: egret.Shape;
private mShapeB: egret.Shape;
private mShapeC: egret.Shape;
public freshView() {
let sp = this.getShapeA();
this.img.mask = sp;
// this.getShapeC();
}
private a: egret.Point; f: egret.Point;
g: egret.Point; e: egret.Point;
h: egret.Point; c: egret.Point; j: egret.Point;
b: egret.Point; k: egret.Point; d: egret.Point; i: egret.Point;
private init() {
this.a = new egret.Point();
this.f = new egret.Point();
this.g = new egret.Point();
this.e = new egret.Point();
this.h = new egret.Point();
this.c = new egret.Point();
this.j = new egret.Point();
this.b = new egret.Point();
this.k = new egret.Point();
this.d = new egret.Point();
this.i = new egret.Point();
this.mShapeA = new egret.Shape();
this.mShapeB = new egret.Shape();
this.mShapeC = new egret.Shape();
this.mShapeA.width = this.width;
this.mShapeA.height = this.height;
this.addChild(this.mShapeA);
this.mShapeC.width = this.width;
this.mShapeC.height = this.height;
this.addChild(this.mShapeC);
this.f.x = this.width;
this.f.y = this.height;
this.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.onTouchBegin, this);
this.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.onTouchMoveEvent, this);
this.addEventListener(egret.TouchEvent.TOUCH_END, this.onTouchEnd, this);
}
public onTouchBegin(event: egret.TouchEvent) {
egret.log("onTouchBegin");
}
public onTouchMoveEvent(event: egret.TouchEvent) {
let x = event.$stageX;
let y = event.$stageY;
this.a.x = x;
this.a.y = y;
this.calculationPoint(this.a, this.f);
if (this.c.x < 0) {
this.calculationAByYouch();
this.calculationPoint(this.a, this.f);
}
this.freshView();
}
public onTouchEnd(event: egret.TouchEvent) {
egret.log("onTouchEnd");
}
/**
* 获取区域A的shape
*/
private getShapeA() {
this.mShapeA.graphics.clear();
this.mShapeA.graphics.beginFill(0);
this.mShapeA.graphics.lineStyle(1, 0xff0000);
this.mShapeA.graphics.lineTo(0, this.height);
this.mShapeA.graphics.lineTo(this.c.x, this.c.y);
this.mShapeA.graphics.curveTo(this.e.x, this.e.y, this.b.x, this.b.y);
this.mShapeA.graphics.lineTo(this.a.x, this.a.y);
this.mShapeA.graphics.lineTo(this.k.x, this.k.y);
this.mShapeA.graphics.curveTo(this.h.x, this.h.y, this.j.x, this.j.y);
this.mShapeA.graphics.lineTo(this.width, 0);
this.mShapeA.graphics.lineTo(0, 0);
this.mShapeA.graphics.endFill();
return this.mShapeA;
}
/**
* 获取区域C的Shape
*/
private getShapeC() {
this.mShapeC.graphics.clear();
this.mShapeC.graphics.beginFill(0);
this.mShapeC.graphics.moveTo(this.i.x, this.i.y);
this.mShapeC.graphics.lineTo(this.d.x, this.d.y);
this.mShapeC.graphics.lineTo(this.b.x, this.b.y);
this.mShapeC.graphics.lineTo(this.a.x, this.a.y);
this.mShapeC.graphics.lineTo(this.k.x, this.k.y);
this.mShapeC.graphics.endFill();
return this.mShapeC.graphics;
}
/**
* 获取区域B的Shape
*/
private getShapeB() {
this.mShapeB.graphics.clear();
this.mShapeB.graphics.beginFill(0);
this.mShapeB.graphics.lineTo(0, this.height);
this.mShapeB.graphics.lineTo(this.width, this.height);
this.mShapeB.graphics.lineTo(this.width, 0);
this.mShapeB.graphics.endFill();
return this.mShapeB.graphics;
}
/**
* 计算各个点的坐标
*
* @param a a点的坐标
* @param f f点的坐标
*/
private calculationPoint(a: egret.Point, f: egret.Point) {
this.g.x = (a.x + f.x) / 2;
this.g.y = (a.y + f.y) / 2;
this.e.x = this.g.x - (f.y - this.g.y) * (f.y - this.g.y) / (f.x - this.g.x);
this.e.y = f.y;
this.h.x = f.x;
this.h.y = this.g.y - (f.x - this.g.x) * ((f.x - this.g.x) / (f.y - this.g.y));
this.c.x = this.e.x - (f.x - this.e.x) / 2;
this.c.y = f.y;
this.j.x = f.x;
this.j.y = this.h.y - (f.y - this.h.y) / 2;
this.b.x = (a.x + this.e.x) / 2;
this.b.y = (a.y + this.e.y) / 2;
this.k.x = (a.x + this.h.x) / 2;
this.k.y = (a.y + this.h.y) / 2;
this.d.x = ((this.c.x + this.b.x) / 2 + this.e.x) / 2;
this.d.y = ((this.c.y + this.b.y) / 2 + this.e.y) / 2;
this.i.x = ((this.k.x + this.j.x) / 2 + this.h.x) / 2;
this.i.y = ((this.k.y + this.j.y) / 2 + this.h.y) / 2;
}
private calculationAByYouch() {
let cf = this.width - this.c.x;
let pf = Math.abs(this.f.x - this.a.x);
let p1f = this.width * pf / cf;
this.a.x = Math.abs(this.f.x - p1f);
let h1 = Math.abs(this.f.y - this.a.y);
let a1p1 = h1 * pf / cf;
this.a.y = Math.abs(this.f.y - a1p1);
}
}
☛兄dei,请我喝杯茶☚